Hi guys, new ish to blender, but I’ve done few things…
Here now with this simple simple shader, I followed a tutorial but mine doesn’t display as it should be.
Don’t know why my png doesn’t display on top of the color ramp fully instead of being washed out. I’ve tried few things but still nothing… even asked the guy from tutorial, he doesn’t know why.
Tutorial is HERE
Minute 35:33
In his example works, mine is always washed out. could it be settings ? render settings ? no idea
Set the Mix node operation to Mix instead of Add and use the image texture node Alpha output as Fac input of the Mix node. You may need to swap the order of Color1 and Color2 inputs.
Right now you are just adding orange color on top of your texture. What you most likely want is to mix between your texture and orange background color using the alpha (cutout) of the texture as the mix mask.
Holy moly !!! it works… thank you so much !
But my question now is ( to better understanding this ), why in the tutorial works that way ? and not in my version ?
Because his intention in the tutorial is to actually add the orange color value on top of the gray steel. Add is a different color operation than mix. Mix blends two colors, add adds them together. Your texture is not suitable to be added. I mean it is, but you will get the result you got.
For example, set the node back to Add, and keep the Alpha output connected to Fac input of the Add node, but disconnect both color 1 and color 2 inputs, and then play with the Color 1 and Color 2 selectors. You will see how the color addition behaves. Then you can set it to mix again, and play with the two colors and see how that behaves. And this way you can try out how all the modes work.