Hi All,
Thanks for looking in. The Shader Smoother button when modeling. Is that a toggle switch, or once hit is all I get and to get a better look I must crank up my Preview Render value?
I cannot see a real diff once hit and going back and hitting it again. Almost as though once hit it is set and that is that.
Thanks
NC
Effectively. In Edit mode you can choose smooth or flat for each face individually; in Object mode whatever you choose will be applied to the whole mesh. If you want to smooth on an edge-by-edge basis instead of face-by-face, you need to have smooth shading on and then use an Edge Spit modifier (possibly combined with Mark Sharp for greater control).
Actually you are right, no reason it shouldn’t be a toggle, but that’s just not how it’s programmed, making shortcuts for it is a little unintuitive too.
Seems a simple enough script to write:evilgrin:! At the very least though these things should all be in their own tab, not distributed throughout the interface. I’ve done that… but it should be default.