I extracted this model from a Unity game and I have a weird problem where the wheel gets darker as it rotates.
I suspect it might be a normal map issue, but I’m unable to identify what causes the problem. The only “tricks” I’m aware of are of the type of normal map (here, it’s OpenGL) and choosing a “non-color” data type.
Hi, your method works, but it also means disabling the normal map ?
When I connected the textures, I assumed the alpha channel was the normal strength since it was part of the same texture. But I don’t know how Unity shaders work, so I’m not sure.
I found a post talking about swapping some color channels, I tried it but I still get the same problem. Red Normal Map?
I had the same problem for a vehicle from an another, but it disappeared when I noticed I forgot to set the color space to “non-color”. Here the normal map is already set to “non-color” but the problem persists.
Here is the normal map. The red channel looks different from the others. I tried using the alpha instead of the red channel, but I still have the same problem.