Shading doesn't look right. Please Help!

Hi, I’m fairly new to modeling and I could use some help with my current project. I’m not sure how I can fix this shading issue I have. I believe its from the surface being uneven, but I’m not sure what tool I can use to make it even again. is there a specific tool I can use, probably in sculpt mode, that would be an easy fix for this?

Thanks :slight_smile:



Bad edge flow. Put a continuous face loops on both sides of the ridge.


Thanks for the reply. I’m not quite sure how to do a continuous face loop. Below is the selection I made, is that correct? and what steps do I take after that?

Here is my selection:


Note that you are using smooth shading so will smooth shade between adjacent faces. You will therefore loose all clear visual definition of any sharp edges.

To control which edges you want sharp you can mark edges as sharp (or use the edge angle) and an edge split modifier or split normals http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.71/Modeling

Thank you, I really appreciate the help. My edges are now marked sharp, and my problem was fixed too!