Shading in MultiTextured mode.

Hi guys, I have a quick question (again),
How do I keep a textured objects shading without GLSL?

It’s better explained here.
Test.blend (366 KB)

Check “Face Textures” in the materials panel.

Thanks Angus. :slight_smile:

Where is it located in materials? Do you mean “TexFace” button?

In 2.6, game engine mode, it is Face Textures checkbox.