Hi guys, I have a quick question (again),
How do I keep a textured objects shading without GLSL?
It’s better explained here.
Test.blend (366 KB)
Hi guys, I have a quick question (again),
How do I keep a textured objects shading without GLSL?
It’s better explained here.
Test.blend (366 KB)
Check “Face Textures” in the materials panel.
Thanks Angus.
Where is it located in materials? Do you mean “TexFace” button?
In 2.6, game engine mode, it is Face Textures checkbox.