hi2 all blender Expert…,
I am totally confuse.
This is the first time it happens to me.
Somehow my shading looks totally polygon-ish even though i have chosen “shade smooth” and making all(faces, vertex, edges) the shading “smooth”
And as well when i mirror the mesh, my shading feels separated.
Here is my screenshot
thank you in advance for your help.
- Check to see if you have any duplicate points.
- make sure all polygons are facing the right way. “alt n”
Make sure (if you imported this mesh usually happens a lot), that you don’t have “Clear Custom Split Normals Data” inside this blue circle:
- If it is as above then skip the next steps. But if not do this:
Click that button to clear the split data.
Ctl E and chose this:
- If this is on, raise the angle above 30 until smoothing reappears. usually for characters you don’t need this. So you can turn it off.
Sorry for the late reply.
I tried to implement your suggestion. However it doesnt really work.
I think its better to just upload my *.blend file for easier analysis.
wrong.7z (4.9 MB)
Could you please help me once again.?
I downloaded your file and it looked ok after i unpluged the normal map node.
Can there be a problem with your normal map?
can you include the map or check?
Also you seem to have some problems with topology that i fixed a bit only in the nose / forehead area but seems more work is needed all around for better deformation.
and a bit for the eye loop area
Awesommmeee!! I unplug my normal map node, and the shading now a lot smootherr…!!
Thankss a lot for your informationnnn!!!