I am totally confuse.
This is the first time it happens to me.
Somehow my shading looks totally polygon-ish even though i have chosen “shade smooth” and making all(faces, vertex, edges) the shading “smooth”
And as well when i mirror the mesh, my shading feels separated.
Here is my screenshot
Sorry for the late reply.
I tried to implement your suggestion. However it doesnt really work.
I think its better to just upload my *.blend file for easier analysis. wrong.7z (4.9 MB)
Hi,
I downloaded your file and it looked ok after i unpluged the normal map node.
Can there be a problem with your normal map?
can you include the map or check?
Also you seem to have some problems with topology that i fixed a bit only in the nose / forehead area but seems more work is needed all around for better deformation.