Shading not showing UV coords, but renders fine... ?

Hi everyone,

I finally read how to make a ship render with textures, and hopefully I’ll now be able to spit em out straight to .obj, but there is one graphical quirk I’m curious about:

It shows up in shaded view as THIS (wtf?):
http://www.maj.com/gallery/sastrei/BIN/wonkiness.jpg

But it renders fine:
http://www.maj.com/gallery/sastrei/BIN/lod4.jpg

Btw, that’s a lod model for my game mod, I know the textures are all warped and such.

Anyways, any advice would be appreciated.

-Stefan-

Is it a seperate Object? If so, look in F7 to see if the Drawtype is set to Shaded.

%<

Sorry for the delay in replying.

All objects are set to shaded (didn’t know you could define that individually - neat), is there another button I need to push to get it to display the uv textures in shaded mode? Currently I can only get it to show proper textures with alt-z, but shift-z and it goes all spraypainty on me.

-Stefan-

No, you can only view UVMapped textures in the viewport with Alt-Z. You didn’t answer my Q about if it was a seperate obj though, so I’ll assume it is. Check the Normals are pointing out. If that doen’t fix it send me the file ([email protected]).

%<

All objects…

Sorry 'bout that. I did answer by implication though.

Ah, ok, I didn’t realize you can’t view textures in shaded mode. And yes, I did double-check the normals, just to be sure.

Spraypainty look it is, I guess. :-? At least it renders fine. :slight_smile:

Thanks for the help!

-Stefan-