Using Multitexture Materials, is it possible for objects with image textures to be shaded?
at the moment this is what I get:
All the faces are the same shade, even though the lamp is to one side of the box. If I go ‘Face Specials’ (control-F in edit mode) --> ‘Face Mode Set’ --> ‘Light’ and change to Texture Face Materials the the object is shaded
Is there any way to make textured objects shaded when using Multitexture Materials (without baking as the object will be moving), and if there isn’t, what’s the difference between Multitexture and Texture Face Materials?