Using Multitexture Materials, is it possible for objects with image textures to be shaded?
at the moment this is what I get:
All the faces are the same shade, even though the lamp is to one side of the box. If I go ‘Face Specials’ (control-F in edit mode) --> ‘Face Mode Set’ --> ‘Light’ and change to Texture Face Materials the the object is shaded
Is there any way to make textured objects shaded when using Multitexture Materials (without baking as the object will be moving), and if there isn’t, what’s the difference between Multitexture and Texture Face Materials?
Just figured out that it was a simple problem, removing the material from the object (but still leaving the image texture on the UV map in the UV/Image Editor) fixed it.
However, this means that I can’t change things such as specularity of the object, because as soon as I give it a material it goes shadeless. Is there any way to fix this?
Selecting TexFace in the materials panel seems to fix the problem. You need to have the image loaded in the UV/Image Editor and in a Texture slot.
I thought this was one of the first things I had tried to fix it, but obviously not!