Being a newb when it comes to 3D modeling, while I texture paint my first piece, I tried to mimick my reference image… then I thought, the lighting is based on the angle view of the image, so if I would look at the model from a different angle, the surface would reflect light in different ways… so this brought up a dilemma of how much to paint/shade parts and how much to leave it to the rendering process, so that it both has some depth, but it also ‘acts’ realistically…?