Not sure if you might be able to help me on this one. I am using Blender 2.49b to create models to be used in a realmcrafter engine game.
When I create a model such as a building and export it to Realmcrafter in b3d format I get bad shadows on the faces that have extrusion.
Here is an example:
I have looked at lots of tutorials and had advice from people on the RC forums but so far I cannot rectify this problem. I’ve checked to make sure I’m set solid too.
can anyone offer any suggestions?
Surely someone here might have the answer?
Set the shading to flat before you export. See the toolshelf > Shading > Flat.
I can’t find that ! I’m using 2.49b. Do you mean shading > smooth?
best would be to UV map it, and bake the texture and lighting, imo.
Surely it’s just a matter of find out what I’ve done wrong? It looks to me like the model is being exported a smoothed rather than solid. Other people are using Blender to export into RC without this problem. They can’t workout why I’m getting this result when I export.
Is there a ‘shading > flat’ option that I can’t find or does the poster above actually mean ‘set solid’?