# Shadow clipping near edges in EEVEE

**URL:** <https://blenderartists.org/t/shadow-clipping-near-edges-in-eevee/1158903>\
**Category:** Lighting and Rendering\
**Created:** [May 5, 2019, 6:50pm UTC](https://blenderartists.org/t/shadow-clipping-near-edges-in-eevee/1158903 "2019-05-05T18:50:04Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![eklein](https://blenderartists.org/letter_avatar_proxy/v4/letter/e/2bfe46/32.png) [@eklein](https://blenderartists.org/u/eklein)\
**Post date:** [May 8, 2019, 5:39am UTC](https://blenderartists.org/t/shadow-clipping-near-edges-in-eevee/1158903/12 "2019-05-08T05:39:56Z")

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miketche,

The issue is that with the VSM shadows and “Soft Shadows” On and adding a large amount of point light shadow “Softness”. Eevee shadow map calculation does not have enough resolution.

The solution to the shadow clipping is to increase the shadow “Cube Size” to 4096. Alternative decrease the light “Softness” to 0 and increase the light radius as recommend by SterlingRoth.

The high value of light “Softness” creates unrealistic shadows. Notice that shadows close to the object are soft and it should be sharper than the shadow further away from the object. It is recommend to set point light shadows “Softness” to 0 for realistic soft shadows. High value of “Softness” can also create light leaks.

For correct shadow settings check my link on [Light Leaks](https://blenderartists.org/t/light-leak-at-edges-inside-room-and-irradiance-volume-issues/1135864/40).

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