Hi all,
my name’s Pietro and I’m an italian 3D Artist.
I’ve been working with 3DStudioMax for years but I like Blender and I think that with 2.60 release it could be a serious alternative to max for my work.
But… I’m having a strange problem with shadow casting:
1 - I’ve made a floor (the bottom plane) and a roof (the upper plane).
2 - Both casts shadows correctly.
3 - If I make a wall extruding edges, the upper side seems to work ok while the one in the bottom has a serious problem: it looks like the two faces are not connected.
I tried really lots of combination before posting: flipping normals, detaching and solidifying faces, making blocks… no ones of these seems to work.
I’ll post some screeshots:
I’m using Blender Internal, no GI, no AO, no EnvLight, only a SPOTLIGHT and BUFFERSHADOWS.
Has anyone had this problem?
Thank you a lot,
pietro