Ok so i’ve held out as long as i could, I need help. I am trying to make a simple shadow mapping shader. I’ve seen quite a few, but they are way over done for what i need. Also i cant get most of them to work in the newer blender builds.
I found this file a few days ago, and i basically re wrote it. I seem to have gotten the shadows to work, but the shadow acne is bigger than what i’m seeing in all the images online. I just need to tone them down a little, everything else seems fine.
Question 1: Why are the fringe patterns so thick? Seems like there is a problem i’m not aware of (using a 512 img size. and making it bigger doesnt change the pattern)
Question 2: How would u make this in perspective view?
shadowGLSL3.4.blend (597 KB)