I’ve found the Cast Only option under the material but it it does just that, only casts shadows it does not matte out what is behind it.
I’ve got a scene in which I’ve shot background footage and I’ve built a geometry version of the scene, I now want the objects to cast shadows and block out the objects that are them so it creates a masked render for compositing later.
Any advice really appreciated.
EDIT: Sorry, as soon as I’d posted this I was tinkering with the file and found the solution.
Well I think I have anyway: unchecked Cast only and checked Sky under the materials Options
Well I would have agreed with you until last night, I tested this out in one of my scenes and it’s matting out the areas behind the objects with this material applied but I want it to also recieve shadows which is currently not doing. Any ideas?
So for a simple material that mattes out 3d objects behind objects with the material applied and renders out/recieves shadows: simply create a new material and turn on Shadows Only
For those stumbling across this thread in future here is an image of what it does:
This will allow real world objects to sit between 3d objects.
The next question I have is: If you turn on Mirror as well the mirror only appears in the shadow area, do I need to create a secondary pass for reflections or can this be done like the Matte/Shadow material in Max?
I’m trying to create a material for a glossy wooden surface.