Hey, I just got a question about uv texturing. I’m making a game with some guys, and I’m texturing the main character right now. It looks nice, but when I’m test playing the game the character is shadeless.
I have enabled texture face material under the game tab. Could that be the problem? Anyway, we are not going to use GLSL. But I have heard that it’s possible to paint the shadows directly on the textures. So he gets the shade look, without lamps.
So my two questions are:
*Why is the main character shadeless when I test play?
*How do you paint shadow on the uv textures, so you don’t have to use lamps?
Thanks for your help;)
EDIT: I got lamps in the scene.