Hey everybody. I am trying to get buffered shadows to work with planes that usw ztransparency!
As you can see on the image buffered shadows do work in the viewport for the planes as a whole object. When I start the Game Engine the shadows dissappear for all objects that use ztransparency. Is there a possibility to get the shadows work in the game engine when the faces use ztransparency??? I don’t need alpha shadows. I just want a shadow for a whole plane… as if the plane is just a solid object?
Here is an animated gif that shows my problem.