After many weeks of development, a new demo is finally ready! Despite not being able to implement many of the ideas I had, it should be a big improvement on the previous one. As always any C&C would be appreciated for future development. Only major game stopping bugs will be fixed now as I need a break from this project…
About Shadowdale
The game originally started out as a test platform for programming techniques. In many ways it still is, but I’ve tried to make it more of a ‘game’ this time. There is an element that will test your reflexes, but also an element that will test your puzzle solving abilities. It’s no longer just a gem hunt…
Please note the .blend versions require an install of Python 2.4 and Pygame 1.7. Sound plays a big part in setting the atmosphere of this game, so I didn’t want to disable it like I usually do for the .blend version.
edit: I get some python error in the console… it says that it cant find some “re” module…
atleast i waited a long time but all was blak
I checked the console with ALT+TAB
Well, i was able to play just fine, and its amazing! wow just wow, a very professional style game, the cut scenes are great, sound really does make the atmosphere come alive.
I was scared when my gun was needing a reload but i didnt know how and that monster was closing in, it is quite hard to kill the monsters they just wont die! i shot it with a shotgun over 10 times and it was still alive.
Also the story is cool and puzzles are great! (even though i never worked any of them out :D)
There were alot of “Frameouts” in the console & a warning about a faded scene already exsisting, other than that i had no errors at all.
Im not really good with python so im not to sure :/, but obviously there is somthing wrong somewhere and it must be python related. Just make sure that in your Shadowdale folder that there is a “Pygame” folder in there.
That was amazing! Graphics were great, Cut scenes were also pretty good. I loved the game unil I got sexually assualted by that thing upstairs. Great Game.
The demo shouldn’t require any external python to be installed as I thought I’d included all the necessary files. Python 2.4 is the version currently used by the game engine. So perhaps if you have a different version installed it’s trying to use it’s own files rather than the ones packaged with the game. Perhaps the pythonpath setting is overwriting what the blenderplayer is trying to do?
Sorry for those who have had problems playing the game. The sound initialisation is run through the main script. If it was separated into scripts for doing sound and scripts for the main settings this wouldn’t be a problem. You could still play, just without sound… I’ll bear this in mind for the future.
Thanks for the feedback everyone!
I tried lots of different techniques and methods to get a good control system going. This one seems to work best (although perhaps a little too sensitive). I’m hoping Bullet will make it easier to implement character objects in future as it’s not very friendly for doing this at present.
redteam_spartan, this version doesn’t use shaders so you should be able to play it without any graphical problems. The version enhanced with normal maps will be available shortly for those that want to see it…