hey peeps check out the image you will see that the glass is not rendering properly and of course i do not know why???
where i was expecting nice soft shadows that would be barely visable i have a solid one???
i have a plane for the floor which just receives shadow i have one lamp with ray shadow on and i have ambient onclusion on.
for the glass material im using .1 alpha with .5 ref ray transparency and .1 ray mir any ideas
if i’m just a dumb ass then please say