I’m new to Blender. I’ve been using mostly Softimage with Redshift in the last couple of years"
I have some difficulty when I tried to do transparent objects with the principled BSDF shader in cycle.
Right now the default Material on the glass cube was modified that way:
Base color: Full White
I have the feeling that the cube is capturing way to much light and producing a shadow that is way to dark.
( I’ve attached a Redshift image that seem closer to what the shadow should look like )