Hello.
I have rendered 150 frames of an animation, the first 125 frames or so appear to be fine however around frame 126 some shadows start to look different for each subsequent frame and therefore start to flicker during the animation.
I have four lights none of which have ray traced shadows also my AO is approximate with pixel cache turned on (not sure if that affects it.)
I have recalculated normals on all meshes but not sure if its that.
I just thought that it may be a common problem with approx. AO that you guys had come across before.
I considered uploading the .blend but unfortunately I would have had to remove too many meshes for it to be small enough.
Anyway, I think I know what the problem is - four meshes had array and mirror modifiers - I’ve applied them (and reduced the error setting on approx. AO to 0.1) and so far there seems to be no flickers.