Here’s the setup:
a spot (or other light in Raytracing version) - with ray shadows on and/or shadow buffers
a textured with transparent areas (eg cloud with high contrast)
an object with above texture, map to alpha selected, material’s ztrans on, alpha=0
an object to receive shadows
F10 settings - ray trace or not, unified render or not
I’ve tried 2.31a and 2.31a “raytrace” Windows version, on XP
The object renders properly transparent but the shadow is solid.
And if I turn off shadow buffers I get no shadow at all. (I thought for RayT you turned them off, but I get nothing they)
I’m guessing lights ignore transparency settings?