Shadows to have "native color" from the image texture

Thanks for all the tips from my previous posts.

Right now, I’m trying to apply a toon shading to a new model I’m making, and at the moment, I’m struggling to get, how should I say it, “native shadows”.

What I mean is that instead of adding black as the shadow in ColorRamp, the ColorRamp node instead uses the color from the image texture and saturates it as a substitute to the generic black shader.

P.D: I would also like to get rid of the white shading Mix Shader gave me without affecting the shadows.

You need to Multiply:

Next time, I must clarity what version I was using. It’s 3.0.0 and it doesn’t have that amount of options…

All of those nodes and options are in Blender 3.0. The only difference between my node tree and yours is a Color Mix node, which Blender has had since at least 2.7 if not earlier

Next time… use the this blender feature for “clearer” (and smaller) images ( server storage costs money too :stuck_out_tongue_winking_eye: )

…to “grab” screenshots; full or only actual editor; both available in 3.01 already… (and the shaders) :wink:

I soon realized, I mistook the “MixRGB” node with the “Math” node lol

Fully understandable… i also sometimes thing: “What?”… especially when the nodes are “renamed” to some weird thing… or the “unused slots” hidden via Ctrl-H … and so are also hiding the values :stuck_out_tongue_winking_eye: