I have a simple questions that has been on my mind for a few days now: is it true that an emitting object can NEVER make a cast-shadow behind an other object? And I mean by just doing a normal rendering, so not by Radiosity-Collect Mesh-Go etc.
No matter how high I set the emitting-value, I always see only the shadow on the backside of the other radiated objects (I mean on the objects itself) and NEVER a shadow BEHIND these object on the floor (or whatever is behind those objects). Or am I missing some buttons???
Thanks for the answers.