Hello everyone. I’ve been in the process of modeling some joycons for a while now, and while I’ve made a good amount of progress, I always find myself back to a certain problem involving the body of the joycon.
I’m looking to get rid of the shadow-like bumps and creases under the Z button, however I can’t seem to find the exact problem. I have a feeling it has something to do with my messy topology, as shown here:
Ideally I’m aiming to have the gap on the back be as flat as possible, like the front of the model, but the shadow-like bumps and creases only get worse whenever I try and scale it in. I’ve already tried dissolving some edge loops, but in some cases it either made things worse, or deformed the extended hold for the Z button. Is there any way I could potentially clean this up, or would it be more efficient to make it from scratch? Thanks in advance.
Rot and Scale should be applied as far as I know, and I’m not sure what you mean by edge smooth angle. Here’s the file: JoyCons.blend (723.3 KB) (edited to pack my reference image)
If possible that’s around what I’d want, it matches the shape of that part of the joycon imo. There are a few areas with 1-2 ngons (which turn into tris if I delete a certain edge I believe)
Subsurf level 3 is on there for view, I never intended to put lvl 3 for render at this current moment in time. The weird topology is due to the shape of the joycon’s z button hold and a little too many loop cuts (as shown by the reference image if it’s packed in there) I’ll check out the smooth angles right now