Stylized character I made in Blender 2.82 during quarantine mainly to work on my rigging and animating skills. I have been doing a lot of static stuff so I think it is time to bite my tongue and move forward. Here I present some studio renders:
Here is a preview of the test expressions I made. All is driven throught shape keys, and altough it is not fully connected to the rig yet, it works as a reference sheet for animation:
Here I have a close up on the clothes. I added little fibers sticking out of the garments. They are in no way exagerated or very noticable from far, but they do soften the sape of the clothes and pick light differently, gaining a nicer look.
Here you can see my model in Blender. It is pretty low poly, since I dont have gazillion objects on him but that makes him way more manageble for animation and rigging.
Here I have a look behind the expressions, to show you how the wire deforms
Lastly a full 4K render with another pose