Hi,
I have created a terrain (cut-up a plane + subdivisions + elevation), and I have cubes roving on this terrain. I use Raycasting to make sure the cube remains aligned and on the terrain as it moves.
I have also created a shape action so that the terrain can deform in time. However, the raycasting only computes the intersection of a ray with the original terrain mesh, whereas I would like the intersection to be computed with the changing mesh. I am seeking to create a game where the terrain can deform in time.
Any hints?
Thanks for your help,
Gordon