I have a shape action actuator which resizes a cube. The problem is that it does not affect the physics of the object, or the shape/size of its bounding box. I want the player to be able to hit return to resize the cube, to be able to fit it under and between other objects.
Is what I want to do possible? Is this a limitation of Shape Action actuator? I tried rescaling the box using python, but that functionality doesn’t seem to work in the game engine.
So what is the best way to rescale an object, along with its physics properties?