Shape keys deformed in object mode

Hello,
I’m learning how to make shape keys, and as I undestand theory behind it, I’ve encountered the problem that I can’t fix. I’m trying to make shape keys for SALSA program (for lip sync). While in edit mode everything seems fine (picture 1), in object mode lips corners are deformed (picture 2). Can anybody help me and tell me what I did wrong? How can I make the lips look the same in object mode as in edit mode?


Thanks!

Just like everyone walking through the door, you didn’t prepare and provide example .blend of the problem, and cropped the images so there’s very little information about what you’re working with. Problem description doesn’t give you answers, collaborative troubleshooting with the information in hand does.

What you did correctly is use numbers to reference different parts of the image, instead of writing on them directly. You’re also using images to help you explain, but that’s all the do, help you write the post. The part where you help others to help you is missing.

Well I didn’t prepare blend indeed, sorry for that. I just thought it might have been an easy case where I just need to know some shortkey. And now that I try to add a blend there’s a message that as a new user I can’t upload attachments! Can I maybe upload the blend in a different way and link it here?

The way to do so is linked in the answer you received, it’s pasteall site. Copy the resulting link from there and edit your question with it

Oh, ok! Here it is: http://pasteall.org/blend/index.php?id=51934
And there’s a basic texture: http://pasteall.org/pic/c2cb0a5267b29a4e47ab4c1fb5e2c0c5


The rig is posed already and the armature modifier visibility wasn’t enabled for edit mode, so that’s where the difference comes from. If you want to reset the pose, pose mode, W → clear user transforms (all)

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