My earlier attempts were with a lattice. This one, though, I just selected the bird object, added a basis key in the edit buttons shapes panel, then added a “wings up” shape key by moving the mesh in edit mode. I just took a look at the simple bird.blend outliner, and there’s nothing there but the lamp, camera, empty (camera target) and cube. Is there someplace else I can look to see what’s up with the file?
I tried selecting the lamp and the empty, but the poor bird still didn’t move.
Anyway, according to what I’ve read, lattice deform animations are supposed to work just like shape keys, I think. (In a way, that’s my experience, since I haven’t got either of them to animate the bloody bird! :mad: )