Hey everyone, I’m new to Blender (using the latest version), and have run into a problem I couldn’t find posted anywhere. When I try to create a shape key for a character, the model gets completely messed up once I go into edit mode. Here’s the Basic:
Did you make any physical changes to the mesh after you started creating shape keys - add or delete vertices or faces; extrude; in Object mode re-align, center or move objects? Anything that would make the ‘basis’ of your mesh different at some point, than it was when you FIRST began working on shape keys?
I’ve seen similar things when working an a mesh that has been scaled or moved. If you have done that, go into object mode, select your mesh, and hit control-A. Then apply your transformations (i.e. Location, Rotation, and Scale) one at a time.
I vaguely remember that I may have merged two points together after noticing an error in the original model. I’m guessing that’s what happened. Thanks!