Hello! Im currently in the process of animating a model that has a single character movement on a single action for a project. This character has shape keys to move the fabric of his shirt when his arms move, however I can not get the shape keys to move on a single action, and they will proceed to move on each and every one. How do I go about keeping these specific shape keys on their respective action? Thank you!
You have to use Python scripting. See:
This should get you started, it has what you need
I think you meant to post that other script (which name I cannot recall).
export files or stayn at blender files ?
Exporting to unity!
if you could… take a screenshoot of those rig, maybe we can help to adding driver formula into
Drivers don’t export
i ve frequently did it, and it works… such a shape key driver.
I’m sorry to say you’re factually wrong. Drivers are Python based, they do not export to .fbx, .USD, .gltf., or .obj files. You can bake drivers, yes, but that’s not what the question is about, and there’s no need for drivers at all here. OP wants shape keys on an armature action- you can either do it with a script, like the one I provided, or use an existing script like Auto Rig Pro’s FBX exporter. Drivers will not help
if u said FBX shapekeys cant export is yes thats right, … but we still can export shapekeys data with glTF file, it works.
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I never said shape keys don’t export- they do, including in FBX. Drivers don’t
i m lil bit confuse here, why the driver cant export ? . lets say we have motion that using FK and IK in one shot, such doing high jump and landing. . IK (leg) before jump, when our position at the air our leg is changed into IK → FK. and reverse when we re landing.
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so when we switch IK – > FK < – IK … we are using driver, then whats the different here ? .