When I scrub an Action every shape key from every action on every object I’ve created animates as though its one action on one object.
I’m trying to use shapes keys for an interactive game engine menu. Indentations for buttons will sink into the surface of the menu and like wise Button’s will rise out of these indentations.
Next to the column of buttons will be a display panel, it will sink when text needs to be displayed and also resize itself for the length of the text. The idea is great, and to some extent I can make it work. But sooner or later amidst the work something gets screwed up and I don’t understand why.
The display panel and buttons activate at the same time regardless of how I try to separate the actions.
I’ve tried deleting the actions, the shape keys, the objects, and various combinations there of and nothing I do seems to fix the problem. I know it can work though because at one point I had the Panel indentation and resizing working together but independently. I have no idea how because there was no procedural difference in my approach to any of the shape keys.
Please, end my pain.