I’m trying to transfer my vertex groups to an identical object, though once transferred, the vertexes within the transferred group are all wrong. When I select them, they’re all asymmetrical, and randomly placed throughout the mesh. Is there a way to work around this?
Original:
Transferred version:
I have the exact same issue with transferring shape keys, which results in a melted mesh look.
Hi, i don’t think this kind of mesh is suitable for animations. The topology is messy.
Is there a work around this glitch?
Look at this tutorial for re doing the topology: https://www.youtube.com/watch?v=SwM19PgSdCM
yeah but is this related to the glitch or not
I don’t think this is a glitch, its just impossible for the shape keys to workout the correct selections in such a messy mesh. i will start from scratch using a suitable head mesh.
ive done it before, and its worked though. idk why it wouldnt now. also, the mesh is a sims head, which works fine for animations
wow, thats way better than what i was working with. thankyou