I’m trying to create separate actions for each shape key in blender 2.5x.
However anytime I add a keyframe with the shape key on one action for that object it inserts the same on all the other actions. In fact its more like there is no differentiation between actions and obviously I’m missing something. Can someone tell me what I’m doing wrong?
Unless the implementation has changed since pre 2.5x I would say that’s not it. If it is implemented on a per mesh basis it would basically mean you could only have one action per object/mesh. The whole point of having separate actions is for animating unique actions. You can’t for example, create a smile action using shape keys, and then create a frown action using the shape keys, because the frown keys will overwrite the smile keys. So both smile and frown… frown. What I’m guessing is that the implemntation isn’t finished being rewritten yet.
I’d try make a shape key driven bone. Basically, you have a bone when you move in say in the z axis it drives the shape key, and then base your actions on the driven bones rather than for the shape key.
I’ll look into it, but I think it will end up being much more awkward.
I’m trying to make interface buttons for a game and rather than make unique buttons I want to use shape keys to alter the dimensions of the button which can then be used to generate dynamic interfaces.