Hi everybody,
I was playng with weight modifiers and I found these amazing. I only found a little issue in shapekeys management. In particular I noticed that if I’m using weight modifiers like for instance “Vertex Weight Proximity”, then shapekeys were processed before modifiers. I consider this a little issue because when I’m using vertex groups for change shapekeys behavior, I cannot modify the weight map with modifiers. The only way is to apply the “Vertex Weight Proximity” modifier, but this is not good for animations.
Here a little exemple. I have a starting mesh and a shapekey for deformation of single faces:
If I add the modifier for Vertex Weight the mesh don’t change:
and the only way that I found for get it works, is to apply the modifier:
I have a little question for developers. Is it possible to implement the control for shapekeys processing order in modifiers tab?
many thanks,
cheers!
Alessandro