Hello, I’m working on a project and suggested we use Blender for our modeling program. Everything was going fine until we used shapekeys for expressions. With modifiers on Unity won’t import the shapekeys, we can’t apply the modifiers because we get an error, “Modifier cannot be applied to a mesh with shape keys”. Then we tried to copy our shapekeys to a duplicate model of the head but we run into yet another error “Skipping head vertex count differs”. :eek:
Is there any workaround for this problem? Is there no way to create shapekeys on models with modifiers and is there any way to salvage the current ones we have for our character?