For awhile I been working with animation in miku miku moving. found it to be a completely different beast than blender.
For example I made this. https://www.youtube.com/watch?v=jGCMDO9cUJ8
Then again all I really did is set the stage,position the models, and work the camera angles. could have done better had I not been starved for sleep. took all of 5-6 hours.
So I have a basic Idea of how keyframeing works. so now on to my question
I’m currently working on a new animation series where I plan on using mmd character files and minecraft esque characters.
Since I still do not have great skill with modeling myself I opted to use this “free to use so long as you give me credit rig” by vm comix
Now I thoroughly love this rig and it’s flexibility, I am however having difficulty understanding the nature of shapekeys. With the rig as it is I can shape(using the bones) the mouth into any phoneme rather easily however saving it as a shapekey for papagayo seems to be beyond me at the moment.
All the examples I have seen using papagayo and shapekeys being used for lipsyncing, but all those methods require you actually go into edit mode and physically change the model, where as I been trying to do it using the bones that control the face.
I can save everything to a pose library but not save them as a shape key. So I’m either doing something completely wrong or I am unable to do so without changing the model in edit mode.