Hey Everybody. Been away a while, put this together this evening. Started out with a very different idea, eventually morphed into this. Nothing extremely detailed or(as some may put it) of any major visual value, but I am very happy with it.
I Present ShapeSea
Rendered with Blender internal. AO, some nodes work for blur(didnt use the DoF node tho), a bit of Photoshopping(for effect and color strength).
@Jacco: Actually, I dont bother with array(sometime its har dot get the right look) Just one object, copy, copy(doubling, two, four, eight, sixteen), copy, rotate…It takes a while(and wow, like a 2 min render time, so many polys), but thansk a ton man
Cool to hear from you. @Trak: Liar? I am u.s.(QC mayn, go Charlotte NC), and CTC taste amazing(‘swirls of cinamon in every bite’, right?), tho I havent had them in a while…
I don’t exactly know your tone with that but if you mean wow, it only took two minutes, the Blender internal renderer can render out a lot of polys in a short period of time if their untextured or the material is basic or so.
Don’t be assuming all your renders will have that short period of time, I’ve had many renders that took hours or in one case even days and I’ve had some that pushed 2 million polys and 800+ megabytes in use.
Ha, I can get most renders down beneath a minute on my comp, dunno why I said two minutes, it was a 33 min render. Ive had renders I waited hours for, actually.
The main thing is, I render these with AO, and there are so many nooks and crannies to calculate, it takes a while.
But yes, I am prepared to deal with long render times.