After messing with the same mesh again, I think I figured out what I did to make it work.
Once I unwrapped the mesh, I then enabled the syncing of the two windows. This allowed me to arrange the faces in the UV editor so they were in a more logical order. Then, I disabled it so I can align the vertices up properly. Since they are now in order, once I select the face in the UV editor, I can verify it (if needed), in the 3D window.
This is one of the issues when learning something new. You have a lot of “stuff” rolling around your brain and until it gets cemented in there, you can get a bit mixed up.
I appreciate both of your help on this. As for the projection painting you suggested, since I am making static meshes for a game (Unreal Tournament 3), I am only interested on techniques that can be used in the game. I know Blender can allow someone to do all sorts of great stuff, but I need to stay focused on why I am using it.