I am a bit new to Blender and I still have lots to learn. There is something I want to do and was wondering if anyone can help.
I want to create a spinning cube in one blender file then reuse/link that animated cube into another project. In that other project (blender file) I want to keep the original spinning animation but also be able to move the cube to a different position. I tried using proxies but I seem to lose all the animation data when I make the linked object into a proxy.
Is there another or better method to achieve my goal? I basically want to reduce the amount of work I have to do by doing it only once and not multiple times.
I would like to keep it so that if I modify the original cube, the other blender files will keep up to date. If I change the original the appended object won’t update to reflect that.
Ok yes. But what I want is to have multiple instances. I would link the object then I want to reposition the object. I tried making it in a proxy but I’ll losing the animation.