I am working on a simulation for a guy who is making a render engine. It’s a bullet through a teapot. The thing is that the shards need to be manifold. I also want them to be extremely sharp. It will exported as an.obj so the edge split would be applied, and when that happens it actually splits the edge. Does anyone have an idea how to get super sharp edges while keeping it manifold (and keeping the surface smooth)?
- Bevel + sub surf
- Edge split (this is how I want it to look)