I’m NEW here! I decided to share my work with you guys, so here it is. My 5th car model I have made in my entire life. 2015 Shelby GT350R.
This one took me almost a month to make in my free time.
Texture baking: Blender / xNormal
Texturing: Photoshop CC 2015.5 / Quixel Suite 2.0
Rendering: Blender Cycles
Post-Processing: Photoshop CC 2015.5
Originally this car was made for the game engine as a first car game asset. But I made this one higher poly version for render engine.
I write a blog on my website"How I made my Shelby GT350R model using Blender" if you are interested, check it out
If you are interested in more work of me and process how I made this car follow me on:
I will make a blog on the process of this car model. Also, I will post tutorials, tips, and trick and more in the future.
If you are interested in my story how I made this far from nothing, visit my Website about page
Thanks for your time guys, hope you like it!