I wanted to recreate sherpa material ( commonly known as “Baranek” in Polish ), and that’s the best i could do…
Alternative ( more “soft” version )
Reference :
I wanted to recreate sherpa material ( commonly known as “Baranek” in Polish ), and that’s the best i could do…
Alternative ( more “soft” version )
Reference :
This looks amazing! Did you create the texture maps yourself?
The mesh must have been very heavily subdivided to achieve such a detailed displacement?
Thank you for your kind words ![]()
I didn’t created texture, i used displacement map from one of materials called “sherpa” and tried to modificate it, but results were not only long time of render, but for most not acceptable for my client, because created this shadows within, then i went to use hair particles.
And about subdivion with my first version, that was my settings, and yeahh it was heavy… ![]()

To be honest, to this moment, i don’t know how to make this material correctly. I saw it many times in visualizations on the internet, and in furniture catalogs but i supouse it was created in max and vray…