simple displacement mapping
and other maps: refamb, bump, specular, rayrefl
I will upload the textures!
The face drawed on paper with pen. 5 minutes of work, simple line art.
I scanned it and make maps with simple Photoshop effects: blur, color curves etc…
So the model and the textures: 30 minutes of work.
Material setting: hours… :slight_smile:

:o … the hell … :smiley: that’s so cooool :smiley: wow!
First time I actually liked a shield, man that is origional. Great work man. Both renders are really very cool. Sorry, but no critics. (Perhaps a fella holding it…)

Awesome shield!
I prefer a brand-new shining shield, but this one seems to be used a lot of times in battle.
Anyway, can you post a picture without damage? I would appreciate it.

Great model endi!

Not sure I like the image compression, but that is all I can find with it.



I love it!

Looks great! :o
I am just not sure, if it’s really moddeled or if its painted and nor/disp-mapped…
If it’s modeled, could you make a render where you can see that awesom shield from the side?

ponder normalmapping?

update in post#1: making info

This is soo cool! 8)

here you can download the textures

!#)(&[email protected]#)(& amazing [!]

download the textures and try to make better renders

support me :wink:

dude thats a shet lode of vert :o :o

I like it.

I agree with the CGtalk thread’s first reply.

Could we get a side view?

Here is my pathetic shield inspiration…lol. :wink:

I don’t realy think it’s nice to post your own pictures so big in anotherones thread. It’s better if you change it to a thumb-nail!

:expressionless: , opps, sorry, I wasn’t thinking. My bad endi.

I removed it…

He did invite others to try. I would like to see it.

Indeed, please do post it, it would be interesting to see for everybody and Endi said to try and make an other or better one.