How do I disconnect the IPO of duplicates of an object (using Shift+D) from each other?
For example: A dozen duplicates of an object are created using shift+D. Selecting and inserting a location for any of the objects will make all of them pile on top of each other when the timeline is scrubbed. I can’t seem to separate them.
I’ve tried deleting each object’s IPO. I’ve tried a few other things like making sure the duplicates are not grouped, or parented, etc.
Originally, the object came from a different blend file. I linked to it then packed it into the current file. I’m thinking it took some data with it from the original blend file that’s making all the objects animate as one. But I don’t know what and how to fix it.