Hi all! Today I’m pleased to announce the release of my first game, Shifumi Battle.
Shifumi Battle is a turn-based strategic game that aims to the ambitious target of getting a place between the classics of the strategic games. Yes, it is a hard and long way, but who doesn’t start, will never arrive. The game dynamics are designed to provide always different and unpredictable games, but with the possibility of accurate strategic planning of the battle, thanks to the absolute absence of factors of randomness. The rules are very simple and consistent, so everybody could start playing it easily. All supported by a modern graphic with 3D battlefield and animated units with graphic effects. See the trailer on youtube by the link below.
Currently the game is a Beta version, with the dynamics of the game working properly, and therefore perfectly playable, but with the possibility of refining the game rules, and with a wide margin of development on the side of graphic and usability, as well as other marginal functionalities.
See the website for some screenshot of the game: http://www.shifumibattle.com
I’m creating the game with Blender and Unity free. I also use Photoshop and Inkscape for the 2D graphic. I will post some tutorials soon about its creation.
<img src="/uploads/default/original/4X/c/4/f/c4f180e1d99cb86798b660ed617c0ef4153ea66e.jpg" width="690" height="432"><br/> <img src="/uploads/default/original/4X/6/4/3/643f16d003a185b69b404b4e08e0c34d8bef695d.JPG" width="690" height="410"><br/>
This is how I created the splash screen with a render made in Blender Internal and some Photoshop matte painting.
The game is available for browser (Unity Web Player needed), for PC (just download the package and run the .exe) and for Android tablets (download the .apk from the site). Please let me now if it doesn’t work on your system, providing me your software and hardware configuration. On the site you find the game manual, but in the game there are also some tips that lead you through the game phases.
At the moment you have to play against a human player on the same device (or try something like TeamViewer to play with someone online) because the AI is not developed yet. Its development is one of the targets of the crowdfunding I will organize soon. Another target is the development of an online environment where players from all around the world could play together, with scores and global ranking.
Don’t hesitate to give me any feedback about the graphic, the GUI and the rules of the game. I’m sure it has lot of space for improvement.
If you like the game and want to help me completing it, just like the facebook page!
Thankyou very much!