Shingle siding around corners; geometry nodes

A lot of things you can try here…

  • Separate out and realize the edge instances and only Boolean those
  • If they are regular shapes then you can model edge-shapes and instance those separately. (e.g. square shapes with wooden joins.)
  • Otherwise there is this solution which uses UV map and transparency to hide the overlap…

And that’s just what I can think of… I’m sure there is more.

Good luck.

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