Shining light through a mesh

How would I go about having light shine through an object such as a sphere, making it look like the sphere is a light? I’m trying to get some objects to look like windows or lights, but nothing I do seems to work.

I don’t know if I understand you right but there’s a difference between

  1. a mesh with light shining through
    and
  2. a mesh being a light.

for the 1) you need SSS
and 2) create a lamp or better: an arealight

What I’m doing is trying to make this sphere look like a light. It’s supposed to be a navigation light for my starship project.

http://img265.imageshack.us/img265/4604/1701d38cw4.jpg

In the Shading panel, I have the Alpha set at 0.100, the SpecTra at 0.000, and Ray Transparency (or Ray Transp) is activated. What else do I need to do?

it wont cast light, but you can turn emit all the way up

I have a project I am working on where something very similar came up. I have lights on the side of an object that I wanted to turn on and off, casting their color onto the objects they are near. Here is what I did.

The “light” mesh is given a color (red in my case) and set to shadeless so that there will be no shadows and the object will seem to radiate light. When animating the object I turn up and down the color of the object from red to black and back again. This works for me because the environment is very dark, and if the light was off in this environment it would appear to be black. Next to this light mesh I have an actual light in blender that is colored the same red and it’s energy setting moves along side the color shift of red to black in the mesh. This “fakes” the appearance that the mesh is a red light illuminating objects nearby. Here are a few shots.

http://www.manonfireproductions.com/image_01.jpg

JABayne