Shire

Solid/wireframe:


Another go at rendering Hobbit hole, fourth one since I started doing this I think. Majority of sharers eg. Fence wood are procedural as I wanted to improve this skill with this project. Grass assests are taken from Megascans and rest of the nature is also procedural using geometry nodes

Blender, Gimp

Better quality: https://www.icloud.com/iclouddrive/0efwAelz5nDK1o2brOwBV0LwQ#FINALedit

47 Likes

I saw the progress GJ!

2 Likes

I really love the atmosphere!

2 Likes

You’re on the featured row! :+1:

2 Likes

This is really lovely! I just wish it had a little more vibrancy and intensity to the colors.

2 Likes

I wanted to capture the foggy fall morning but yeah I think I could figure out something better with the colors

2 Likes

Stunning render! love all the small details

2 Likes