One of my many hobbies is playing Shogi (japanese chess) and I’ve always thought it
would be cool to animate Shogi boards playing through a game. My main project at the
moment is doing just that. I recently made a major breakthrough on an issue that
was hindering progress (importing Japanese characters to manipulate) and I’m
happy to finally be seeing some renderable results from my efforts.
Here is a pic of the board with it’s pieces in their initial position …
This one shows the promoted sides of each of the different piece types for both Black’s
and White’s armies. Note: Some pieces aren’t flipped because they don’t promote. …
This next one shows some experimental light markers that I’m toying with. I may go
with something other than lights for the final cut, but I want visual markers during
the animation to show the path the moving piece takes, which piece is about to be
taken, etc. …
Comments and/or suggestions welcome.
If anyone has a tip on how I can get the wood patterns on the squares a little less
uniform that’d be cool. I realize I could use a different texture for each, but is there a
better way. Also, any suggestion on my ambient lighting are welcomed.